Recently, we
broadcast a story highlighting the increased obsession locals have with video
gaming. The most stunning figure was the fact that $100-thousand dollars a
month was being put into machines inside the corporate limits of Fairfield
alone.
But I just
read a story from Reuters that seems to indicate we are just scratching the
surface. There’s another whole side of this story…
The average
American video gamer plays on their
smartphone and is spending big on content, not gambling. I’m talking about
pay-to-play games like war games and sports. The numbers are staggering with
the average gamer being 33-years-of-age. We are talking about $43-billion
dollars a year spent….up 20-percent in just the last year.
It’s the
leading form of entertainment in modern culture. And it is, in my view,
approaching a point where I would consider it a disease. There’s no doubt in my
mind that video gambling can be addictive.
Don’t you
think one might lead to another? I mean, letting your little kids become
consumed with Candy Crush or Pac-Man is one thing….Does that make them more
susceptible to a life consumed with video gambling?
And that
made me wonder….Where would a person with a high tech gambling problem turn?
Where’s the safety net that prevents someone hooked on video gambling from
losing their house or their vehicle?
I think the
sheer numbers in Fairfield indicate there is a problem. But I haven’t found the
local chapter of Gambler’s Anonymous. We’d be talking more about it if
$100-thousand a month was being spent on drugs.
Fairfield
might need an intervention.
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